Monday, August 16, 2010

Oh, The Places You'll Go In Seussville!

This summer saw the launch of Seussville, one of our highly anticipated sites for Random House. The website is huge, and the project’s producer walks us through the challenges and solutions of developing such an immersive interactive experience.


Tomato Catch-Up (TC): What is Seussville?
Ryan Ring (RR): Seussville is a vast, all-things-Seuss, interactive world inhabited by the 400+ characters and the full catalog of Dr. Seuss books and audio. The website captures the extraordinary fun-filled worlds and characters of Ted Geisel's (Dr. Seuss) imagination, where visitors explore the animated lands of Seuss and see their favorite print characters brought to life. Add to that, Seussville will feature the complete book and audio catalog of Dr. Seuss, where you can read excerpts, create wishlists and purchase titles from the site. You can also find plenty of cool new Dr. Seuss games, videos and downloadable activities, in-store events, press releases, and you can explore a robust destination for Educators and Parents. You can learn a great deal about Ted Geisel's life as well. It's an amazing, all-purpose destination for everything Dr. Seuss.

TC: What's one element of this site that helps it stand out from other kids entertainment sites?
RR: This site really breaks the fourth wall by encouraging immersive exploration of Dr. Seuss's unbelievable array of characters and books. The character section is simply mesmerizing -- you can watch all 400+ Dr. Seuss characters parade by, click to learn more about them and see their books, games, videos and activities. Our goal was to find creative ways using Flash to unleash the extraordinary array of Dr. Seuss characters and introduce them to viewers, who hopefully will be inspired to buy the books that those characters live in.

TC: What are some of the challenges you encountered and how were they solved?
RR: Because these characters had only existed in print for the most part, they each had to be hand drawn specifically by BBT for online delivery. 400+ characters were drawn to meet the precise style-guide standards of Random House and the Dr. Seuss Estate, while still optimized for web delivery required surgical strategy and precision. The web is not print, choices and compromises need to be made without sacrificing the quality of Ted Geisel's artwork. On the technology front, delivering lots of character animation in a website that is optimized for slower computers is always a huge challenge. The optimization strategies, workarounds and tricks by our programming team to pull that off is pretty complex. And lastly, this site captures the worlds of 64 books -- how do you blend the landscapes and worlds of 64 unique worlds into one website? That was a challenge that we worked on with Random House for a long time.

TC: What is your favorite feature of the site?
RR: Creatively, my favorite features of the site are the parade on Mulberry Street and the character section. These two sections offer a rare window onto some of Ted Geisel's strangest, most imaginative characters from lesser-known books. While Dr. Seuss is renowned for young, educational titles, he was also quite a visionary of the bizarre. From a technology perspective, the books section is a terrific comprehensive catalog that pulls in virtually all titles and content from the Random House/Dr Seuss databases so you can view and purchase any Dr. Seuss title you wish. Its a full-bodied shopping experience.

TC: Will there be any updates to look for in the future?
RR: There will be a series of updates and rollouts for later phases in the Seussville project. We'll be rolling out characters ongoing over the next several months. Also, there are a series of new games being developed based on the books "Fox in Socks," "Hop on Pop," and "One Fish, Two Fish, Red Fish, Blue Fish." We also anticipate the possibility of further expansion into new and exciting Seussian worlds we have yet to explore.

TC: What was it like working with the Random House team on Seussville?
RR: They're a very creative team who tirelessly contributed very impressive forethought and analysis. I love collaborating with creative clients. Clearly this brand is very special to them, and its very special to BBT. The layers of Random House stakeholders and reviews all the way up to the Dr. Seuss Estate impressed upon me the precision and accuracy needed to meet the standards of Dr. Seuss's quality. Random House and the Dr. Seuss Estate hold this content is such high esteem, that to get their enthusiastic thumbs up on our work was a very satisfying validation that BBT can continue to meet the quality standards of the biggest kids brands in the world. 


Big Bad Tomato's work doesn't end with the Seussville launch - over the next couple of months we will see the release of new games, a Facebook app that allows you to run for the Mayor of Seussville, a Honda/Camp Rock 2 sweepstakes campaign, and the just-released site to compliment the highly anticipated new PBS show, The Cat in the Hat Knows a Lot About That! Stay tuned...


A Little Pixel Dust for Disney Fairies

Disney teamed up with Big Bad Tomato in preparation for the September release of the third installment in the Fairies movie franchise. BBT created a Fairy Journal and several other site updates geared to compliment the “Tinker Bell and the Great Fairy Rescue” DVD release.

Viva Thy Resistance!

In conjunction with the blockbuster worldwide release of Shrek Forever After, Big Bad Tomato signed Rumpelstiltskin's contract and created the alternate reality experience over at Shrek.com. The site has helped generate almost a quarter of a million new registrations in the US alone, and the Ogre Resistance continues to grow!

Rob Dyrdek Gets Animated By Rocket Fish

MoonScoop and skateboarding superstar, Rob Dyrdek, teamed up with Rocket Fish to create the pilot episode of the "Wild Grinders" animated series intended to accompany the Mattel line of toys.



Visit Rocket Fish Studios at:
http://www.rocketfishstudios.com/

Home is Where the Art Is

From oils, acrylics and personal projects to popular or soon to be popular brands, every inch of wall space at the LA office is covered with original Tomato artwork. Here is an inside look at some of the non-traditional office space environments here at BBT…

Tuesday, March 30, 2010

Safe Social Networking For Tweens Can Be Done!

March saw the launch of SciGirls, one of our highly anticipated sites for PBS. With a focus on safe social networking for kids, Dana Mannion, the project’s producer, walks us through the challenges and solutions of developing an immersive interactive experience with education in mind.

Tomato Catch-Up (TC): What is SciGirls?
Dana: SciGirls is a site that allows girls to connect with each other and with working female scientists in a way that is safe, educationally robust and fun. On our project pages, girls can submit their science projects for other girls to try, or try out a project submitted by someone else. These project pages are also used to help other girls connect with those of similar interests. By sharing ideas with each other and creating highly customizable profile pages that feature their interests, girls can stay engaged for long periods of time in a completely safe way.

TC: What makes this site stand out from other kids and education oriented sites?
Dana: This site sets a precedent for safe social networking in the 'tween' age group. There is intensive inter-connectivity, and the entire site is built to be easily scalable as it grows in popularity (both in content, features and from a backend perspective).

TC: What were some of the challenges you encountered and how were they solved?

Dana: The main challenge of the TV show that this site is based off of was to engage girls of a particular age group so that they were attracted to science, not put off by it for fear of appearing "nerdy." With this in mind, we geared the site so that it showcases topics that are scientific in nature, but do not feel like a classroom - space, animals, technology, etc. The scrollable homepage environment is full of animations, widgets, and frequently updated features such as female scientists, stars and lunar calendars.

TC: What is your favorite feature of the site?
Dana: It's a small detail but I have to admit, I love the "black hole" instead of a trashcan on the profile customization pages!

TC: Will there be any updates to look forward to in the future?
Dana: And how! Not only will there be more aesthetic customizations available for user profiles, but the entire backend is built for even bigger improvements. Also, the future will likely see a series of games. Be sure to check the site often as content is always being updated!

You can find the SciGirls website here: http://pbskids.org/scigirls/

Ready Or Not, Here It Comes

If the iPad and its clones are as popular as some predict, content for this new medium is going to explode over the next year. BBT and its developers are busy preparing and our Senior Producer and technical guru, Ryan Ring has a few thoughts on the discourse between Flash and HTML5.

Apple’s latest potential blockbuster, the iPad, has been turning a lot of heads lately in the development world. One of the loudest debates is over the notable lack of support for Adobe’s Flash plugin. This is of special importance to everyone in the web community, as more and more sites are being programmed using Flash software.

Apple’s concern with Flash is that, if it is supported, it will dramatically deplete the battery life of the iPad and they do not feel that its architecture is a good fit with their programming methodologies. A counterpoint is that Flash has proven itself to be a creative mainstay on the web, allowing for more creativity with design and animation than HTML has been able to offer up until this point. Proponents of Flash argue that the iPad cannot be a true netbook until it gives full web browsing capabilities.

HTML5 has been touted as the next big thing, and it may very well bridge some of the gap in Apple’s lack of Flash support. For video delivery, HTML 5 will likely find traction as an alternative to Flash video, but there are a number of licensing and technology hurdles to be resolved before we see proliferation of HTML 5 delivered video. YouTube, NBC and others have been experimenting with HTML 5 delivery recently, which is certainly something to keep an eye on in the coming months.

HTML 5 also offers some interesting animation options, but it can’t yet contend with the sophistication of a professional Flash website experience. Flash websites won’t be going away, but as technology continues to evolve we will all be curious to see what’s around the corner. Browsers (IE, FireFox, Safari, Chrome, etc.) are well on their way to supporting full HTML5 specifications and will continue to expand their support as HTML 5 evolves into a viable option over the next few years.

All in all, it is a very exciting time for web development. As we here at Big Bad Tomato continue to familiarize ourselves with HTML5 and other new technologies, we only see the creative options and client offerings expanding and getting better.

Creativity Is The Name of The Game

From Disney “Imagineer” to creative force and Art Director at BBT, YJ has brought some of the best brands on earth to life. He continues to break through the digital clutter with new and exciting work, and in this issue’s Tomato Catch-Up, YJ tells us a bit about himself.


Tomato Catch-Up (TC): A Little Back-story
YJ Kim has a wide-range of experience in visual arts from background design, games, animation, motion graphics to Senior Designer in ad sales. YJ has designed projects such as Hollywoodland at Disney’s California Adventure, an award-winning Kodak web campaign for Pirates of the Caribbean, and the very popular Disney Family Fun site, among many others.

TC: How did you get started?
YJ: After graduating with a MFA in New Media from the Art Center College of Design, I had an opportunity to work for Disney Imagineering. As an environmental graphic designer at the California Adventure theme park, I designed and implemented large murals, signage, and maps for over 2 years. After the project phased out I moved over to Disney Online as a senior designer.

TC: What has been one of your favorite projects to work on at Big Bad Tomato?
YJ: The project I'm currently on, Dr. Seuss’s “Seussville” is my all time favorite. I loved the books growing up, and it’s fun because coming up with new site ideas allows me to think like Dr. Seuss while I'm designing the site.

TC: What do you do for fun when you're not working?
YJ: This might be kind of boring, but I love running. I run 2 miles every morning. It gives me energy throughout the day. I used to play volleyball and basketball but lately I’ve been getting more into golf.

TC: What do you see for the future of BBT?
YJ: I believe BBT will soon become one of the most successful creative companies in the world. The creative talent and energy we have here is just amazing. All of the exciting new projects from the biggest entertainment companies, even during this down economy, shows that we’ve already established ourselves as a leader in the online entertainment industry. However, I believe this is only the tip of the iceberg. Watch us closely over the next couple of years, you'll see what I mean.

A Whole New World For Dr. Seuss

“Oh the stuff you will learn! The most wonderful stuff!” Big Bad Tomato, Random House, and the Seuss Foundation have teamed up to create the biggest, Seussiest site ever to hit the interwebs. Clear your calendars in April and put on your Cat hats!

Rocket Fish Plays On A Virtual Field

It has just been confirmed that Rocket Fish will be animating another round of the NFL Rush Zone virtual world. Rocket Fish is currently wrapping up the highly skilled work of producing brand approved, on-model animation for Seussville.

This Vine Started In A Parking Spot!

Did you know that in 2004, Big Bad Tomato was founded in a garage in Sherman Oaks, CA? Mike and Rob Bruza turned their garage band into a garage business, which now boasts a staff of over 50 employees in several locations around the globe.

Log Off With A Big Bad Bloody Mary

A fun, spicy way to celebrate your company's next digital triumph, the Big Bad Bloody Mary is the next step in the evolution of tomato-based libations!

So log off, gather your team, and follow these three simple steps.

Step 1: Find a good glass. A Big Bad Bloody Mary shall never be served in a red plastic cup. We recommend something with a squiggly stem.

Step 2: Grab a shaker and pour a little Creole seasoning on a plate to put around the rim of your glass.

Step 3: The recipe. The Big Bad Bloody Mary relies on a little extra Tabasco, fresh organic tomato juice, Creole seasoning, a garnish of celery and 3 cherry tomatoes. If you have any "Creative Soup" handy, now's the time to crack it open!
  • Now that you're done work for the day, you'll need 2 oz of vodka
  • 2 dashes of black pepper
  • 5 drops of Tabasco sauce
  • Cover the spices with a layer of Worcestershire
  • 1 dash of lemon juice
  • 1 handful of ice
  • 3 oz of thick tomato juice
Shake it up, strain it into your glass, and then garnish your perfect Big Bad Bloody Mary with the reddest, shiniest cherry tomatoes you can find.